My aim for average episode length is 40-55 minutes, like an hourlong TV show. I like the idea of emphasizing the Let's of Let's Play. I'd encourage everyone reading to play along and talk about their experiences in the thread, or even record their own videos. There are two other HD texture mods, I'll show them both as well as the vanilla textures. I have T2fix installed with some optional tweaks and the Enhanced Pack 2 texture mod, and I think a mod that cleans up the audio. For some reason Steam doesn't like having multiple libraries on the same hard drive so it's going to make you jump through a hoop or two- this page has instructions If you're using Steam you'll need to first create that folder and then make it a Steam library. The only thing it doesn't tell you is that you'll need to install it outside of the Program Files directory- somewhere like C:\\Games. I've found the site to be a very useful resource for information and links to help get the game running and add improvements and tweaks. Very easy these days! It's available on both Steam and GOG, and the fan community has made some very useful unofficial updates. How hard is it to buy and get this game running? I've heard about a blind LP of the series that predates that one but it's not in the archives. The game accommodates different playstyles well and his approach almost feels like a different game. Yes! Bobbin Threadbare covered the entire series quite thoroughly. I'm also learning all of this as I go so it's going to rough around the edges, hopefully less so as it goes on. I hope people will see that you don't have to be good at this game to have an absolute blast. I just played through it about 3 weeks ago and I'm going to make it more challenging for myself by not constantly saving. I don't know it inside and out and I haven't mastered the systems- I'm just good enough to make it through on expert. This is not a rehearsed, completionist LP and it's not a blind LP either. This isn't necessarily a bad thing I think TDP overall has a stronger and more powerful tone and atmosphere and that feeling of traveling deeper into madness plays a part in that. You are going to spend a lot of time lost. They feel twisty and chaotic, and the in game maps contribute to this by being vague to the point of almost uselessness. Thief: TDP's levels on the other hand are much more abstract. You're probably not going to get lost in most Thief II missions. You have a lot of room to plan your own route and can often make informed decisions ahead of time. Each map is big, detailed, and logically constructed. If you're familiar with Deus Ex Thief II feels like a prototype of that in terms of level design. Other than a graphical upgrade and some new tools the biggest difference between the two games is the level design. The two games are very similar- same engine, same systems, same UI, same art style. Thief: The Dark Project is great but I'm skipping it because I think it will be much more difficult for me to Let's Play. The sound design is so good that even today they make up for the relatively weak graphics to make each of these games a uniquely engrossing experience. A lot of attention was given to creating the soundscapes of these games both in the engine and the levels themselves. Sound is how you know where guards are but if you're not careful it's also how they know where you are. The player character Garrett has a nearly supernatural ability to blend into dark areas and become invisible, so to remain undetected you have to stick to the shadows and sometimes create your own. The game and stealth systems are designed around a heavy focus on light and sound. These games are also important examples of the immersive sim genre. It's the sequel to 1998s Thief: The Dark Project, which was the first stealth game to be played from a first person perspective- I remember marketing material describing it as an FPS (First Person Sneaker). Thief 2: The Metal Age is a first person stealth game that was developed by Looking Glass Studios and released in the year 2000. Or: Let's Bumble Through Let's Playing Thief 2: Because nobody told me not to
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