The Legend of Zelda: Breath of the Wild - Switch I am pretty sure I got a 'bad' ending so I'll probably come back at this one, FAQ in hand again. In SotN, the item improvement was incremental but Aria's stat jumps are too drastic. The weapons were really cool but the rate at which you received them meant that after about an hour, the odds of any given weapon found being worth your time dropped like crazy. The soul system was great! It meant a lot more menu navigation than really jives with me but it was a great Metroid-esque approach to level design and it was fun to figure out which sets of souls had synergy with your current weapons. Low-Key Alucard was interesting and I thought it was a cool Castlevania III homage to have Alucard and descendents from the Belmonts and Belnades clans, even if only one of them was playable. Things I did like: The nods to the franchise' history and a lot of the ancillary characters. There were way to many long corridors that dead ended into empty rooms with no real purpose or treasure. I also was not impressed by the design of the Castle. You basically run around a castle till you find someone to tell Soma what to do, no questions asked. Things I didn't like: I didn't like Soma as a protagonist because he did not seem to really take any agency in his situation. Not a bad game! Definitely doesn't top Circle of the Moon as my favorite GBA game but it's a great mini version of Symphony of the Night. Marvel vs Capcom: Clash of the Super Heroes (PS3)Ĭastlevania The Adventure: Rebirth (Wiiware) The Legend of Zelda: Breath of the Wild (Switch) Super Mario Bros Advance 2: Yoshi's Island (GBA/WiiU) Super Mario Bros Advance 4: Super Mario Bros 3 (GBA/WiiU) Kirby 64: The Crystal Shards (Nintendo 64) Phantasy Star Online Episode I & II (GameCube)Ĥ7. Scramble (Game Boy Advance, Konami Collector's Series: Arcade Advanced)Ĥ4. Gurumin: A Monstrous Adventure (GOG.com)Ĥ2. Wizard Fire (Wii, Data East Arcade Classics)ģ1. Dungeon Magic (PlayStation 2, Taito Legends 2)Ģ8. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)Ģ5. Exile: Wicked Phenomenon (TurboGrafx CD)Ģ2. Portopia Renzoku Satsujin Jiken (Famicom)ĩ. Lucy -The Eternity She Wished For- (Steam)ħ. Experience the vast scale of Sunrider!Īttribution-NonCommercial-ShareAlike 4.3. The story of Sunrider features the greatest elements of space opera huge space armada battles, political intrigue, moral decisions, and romance.High technical graphics show off extreme detail and stylish mecha action. Explore a deep world with a history spanning thousands of years. Travel through the galaxy on missions and fight the enemy throughout the stars.Each mech has a suite of unique weapons and equipment which gives every pilot a unique battlefield role. Properly manage each mechs’ strengths and weaknesses to maximize your offensive capabilities and minimize casualties. Command your forces in turn-based tactical missions.Victory on battle depends on proper allocation of funds between researching new technologies, purchasing better weapons, and balancing limited funds between mechs to suit your play style. Manage a squadron of mechs and your own assault carrier.Find out your squadmates’ back stories and help shape their destinies. Build your relationship with your allies by interacting with them between battles. Your homeworld conquered, your mission is to gather a team of pilots for your mecha squadron.Save the galaxy in this epic adventure through the stars! Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. As Captain Kayto Shields, embark on a galactic voyage of heroism and survival.
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